Turn the phone in one step, not through every shape
A turn is not one shape change: the viewport passes through every shape between the one it left and the one it lands in, and each of them re-letterboxes the picture somewhere else. Painted, that run of hard jumps is the stutter. So for the length of a turn the slides are held at the size they already had, and the moment the viewport stops moving they take the size it ended at -- measured, not guessed. The picture moves exactly once, straight into the position and size it then keeps. The device's own `orientationchange` starts the hold, which is the earliest anything can know a turn is coming and the one signal that separates it from a window being dragged wider; failing that, the viewport swapping its long side for its short one does. A viewport that only changes height is the browser's chrome sliding away, and is never held. Underneath: snapping is off while the slides are held, so the container cannot re-anchor on the old height at the same time; a scroll arriving during the window is put back in the event rather than a frame later, so the stale position is never painted; and the per-frame realign only writes what actually differs instead of costing a layout sixty times a second. Measured over a recorded turn: the picture moves 12 times -> 2, once per turn; the worst of those was a 660px jump between two intermediate shapes and is now the one step into the final size; the reel is never off its step (was 660px out); and the clip never pauses. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MPZFnNdHbPGDTqQUNiE4ZN
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@@ -60,6 +60,35 @@ App.feed = App.feed || {};
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let settleStableFrames = 0;
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let settleHeight = -1;
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let settleDone = null; // run once the window closes, if anything asked
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let lastMeasuredHeight = -1;
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// A turn is not just another resize. The viewport passes through every
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// shape between the one it left and the one it lands in, and each one
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// re-letterboxes the picture somewhere else: that run of hard jumps is
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// what reads as a stutter. So for the length of the turn the slides are
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// held at the size they already had, and the moment the viewport stops
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// moving they take the size it ended at -- measured, not guessed, so the
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// picture moves exactly once, straight into the place it then keeps.
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// Only a real turn gets that: the browser's own chrome sliding away moves
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// the viewport too, and holding for those would be worse than the jump it
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// saves.
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//
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// `orientationchange` fires before the new metrics are readable, which is
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// the earliest anything can know a turn is coming -- early enough to pin
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// before the first new shape is painted. It is also the one signal that
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// separates a turn from a window being dragged wider on a desktop.
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const TURN_SIGNAL_MS = 1200;
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// The hold comes off once the viewport has stopped moving -- sooner than
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// the realign window closes, which goes on holding the reel in place for
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// a while after that in case a last stale scroll arrives. Long enough
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// that a viewport animating round in steps is not mistaken for one that
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// has arrived, short enough not to be a wait.
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const TURN_HOLD_FRAMES = 6;
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let turnSignalAt = 0;
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let turnPin = null; // the shape the slides are held at, mid-turn
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let turnResolved = false;
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let settleFromShape = null; // the shape the viewport had before this turn
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let lastShape = null;
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// HUD auto-hide: the reels HUD fades out after this much inactivity and
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// reappears on any pointer movement / tap / scroll. Buttons keep their
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@@ -137,6 +166,10 @@ App.feed = App.feed || {};
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const getTopSpacer = () => inRoot('feed-top-spacer');
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const slideHeight = function() {
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// Mid-turn the slides are the size the turn is heading for, not the
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// size the viewport happens to be passing through, and every scroll
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// position in the feed is a multiple of a slide.
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if (turnPin) return turnPin.h;
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const scroller = getScroller();
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const view = feedDocument().defaultView || window;
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return (scroller && scroller.clientHeight) || view.innerHeight || 1;
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@@ -1281,6 +1314,14 @@ App.feed = App.feed || {};
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};
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const onScroll = function() {
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// A turn's re-anchor arrives as a scroll event carrying a position
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// measured against the height from before it. Putting it back here,
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// in the event, is what keeps that position from being painted --
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// waiting for the next frame means showing it first.
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if (suppressScroll) {
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realignToActive();
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return;
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}
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if (scrollRaf) return;
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scrollRaf = requestAnimationFrame(() => {
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scrollRaf = null;
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@@ -1301,6 +1342,48 @@ App.feed = App.feed || {};
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});
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};
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const viewportShape = function() {
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const scroller = getScroller();
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const view = feedDocument().defaultView || window;
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return {
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w: (scroller && scroller.clientWidth) || view.innerWidth || 1,
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h: (scroller && scroller.clientHeight) || view.innerHeight || 1
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};
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};
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// What a wrist did, as against what the browser's chrome did: the device
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// said so, or the viewport swapped its long side for its short one. A
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// viewport that only changes height -- chrome sliding away, a keyboard
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// coming up -- is not a turn and is not worth a fade.
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const isTurn = function(before, now) {
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if (Date.now() - turnSignalAt < TURN_SIGNAL_MS) return true;
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if (!before) return false;
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return (before.w > before.h) !== (now.w > now.h);
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};
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// Holds the slides at `shape` -- the size they have as the turn starts --
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// until the viewport has finished moving. Where a turn arrives in one
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// step, which is most of them, this lasts a few frames and changes
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// nothing anybody sees.
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const pinTurn = function(shape) {
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turnPin = { w: shape.w, h: shape.h };
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const root = getRoot();
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if (!root) return;
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root.style.setProperty('--turn-w', `${turnPin.w}px`);
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root.style.setProperty('--turn-h', `${turnPin.h}px`);
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root.classList.add('is-turning');
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};
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const releaseTurn = function() {
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if (!turnPin) return;
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turnPin = null;
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const root = getRoot();
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if (!root) return;
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root.classList.remove('is-turning');
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root.style.removeProperty('--turn-w');
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root.style.removeProperty('--turn-h');
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};
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// Re-anchors the scroll position on the currently active video after the
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// viewport changes. The active slide is resolved by id (not by a possibly
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// stale scroll position) so an orientation change always keeps the same
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@@ -1318,12 +1401,23 @@ App.feed = App.feed || {};
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state.feedActiveIndex = index;
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const h = slideHeight();
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const start = windowBounds(index).start;
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// Only write what actually differs. This runs on every frame of a
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// turn, and a spacer height or a scrollTop written back unchanged
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// still costs a layout and still sets the snap container off again --
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// the page fighting itself at the moment it is busiest.
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const spacer = getTopSpacer();
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if (spacer) spacer.style.height = `${start * h}px`;
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const spacerHeight = `${start * h}px`;
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if (spacer && spacer.style.height !== spacerHeight) spacer.style.height = spacerHeight;
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const scroller = getScroller();
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if (scroller) scroller.scrollTop = index * h;
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const top = index * h;
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if (scroller && Math.abs(scroller.scrollTop - top) > 0.5) scroller.scrollTop = top;
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const activeSlide = slidesByIndex.get(index);
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if (activeSlide) measureFeedTitle(activeSlide);
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// The title only needs re-measuring when the screen it has to fit in
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// changed size, not sixty times while it doesn't.
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if (activeSlide && h !== lastMeasuredHeight) {
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lastMeasuredHeight = h;
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measureFeedTitle(activeSlide);
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}
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};
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// Ends the realign window: one last realign, then real swipes count again.
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@@ -1336,8 +1430,10 @@ App.feed = App.feed || {};
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clearTimeout(resizeSettleTimer);
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resizeSettleTimer = null;
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}
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releaseTurn();
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realignToActive();
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suppressScroll = false;
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lastShape = viewportShape();
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const after = settleDone;
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settleDone = null;
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if (after) after();
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@@ -1351,12 +1447,27 @@ App.feed = App.feed || {};
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suppressScroll = false;
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return;
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}
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const height = slideHeight();
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if (height === settleHeight) settleStableFrames += 1;
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// The viewport's own height, not the pinned one: the pin is a fixed
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// number and would look settled from the first frame.
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const shape = viewportShape();
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if (shape.h === settleHeight) settleStableFrames += 1;
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else {
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settleHeight = height;
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settleHeight = shape.h;
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settleStableFrames = 0;
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}
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// A turn arrives in several steps, and the first of them can be small
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// enough to pass for the chrome sliding; it is the shape it ends up in
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// that says what it was.
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if (!turnPin && !turnResolved && isTurn(settleFromShape, shape)) {
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pinTurn(settleFromShape);
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}
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// The viewport has stopped moving, so what it is now is better than
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// what the pin guessed it would be. Letting go here, with the realign
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// below in the same frame, is the one step the picture takes.
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if (turnPin && settleStableFrames >= TURN_HOLD_FRAMES) {
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releaseTurn();
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turnResolved = true;
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}
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realignToActive();
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if (settleStableFrames < SETTLE_STABLE_FRAMES &&
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(Date.now() - settleStartedAt) < SETTLE_MAX_MS) {
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@@ -1368,14 +1479,36 @@ App.feed = App.feed || {};
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resizeSettleRaf = requestAnimationFrame(finishSettle);
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};
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// The device announcing the turn: dim first, measure after. Nothing about
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// the viewport has changed yet at this point, so the reel is already on
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// its way out when the first new shape lands.
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const onOrientation = function() {
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turnSignalAt = Date.now();
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turnResolved = false;
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if (state.feedOpen && state.feedActiveIndex >= 0 && !turnPin) {
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pinTurn(viewportShape());
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}
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onResize();
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};
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const onResize = function() {
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if (!state.feedOpen || state.feedActiveIndex < 0) return;
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// Suppress scroll handling while we realign so the container's re-snap
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// doesn't flip the active video, then re-enable it once layout settles.
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suppressScroll = true;
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// The shape to compare against is the one from before the turn
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// started, not the one from the previous step of it.
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if (!resizeSettleTimer) {
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settleFromShape = lastShape || viewportShape();
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turnResolved = false;
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}
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settleStartedAt = Date.now();
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settleStableFrames = 0;
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settleHeight = -1;
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lastMeasuredHeight = -1;
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if (!turnPin && !turnResolved && isTurn(settleFromShape, viewportShape())) {
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pinTurn(settleFromShape);
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}
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realignToActive();
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if (resizeSettleRaf) cancelAnimationFrame(resizeSettleRaf);
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resizeSettleRaf = requestAnimationFrame(settleStep);
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@@ -1765,6 +1898,7 @@ App.feed = App.feed || {};
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});
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slidesByIndex.clear();
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forgetPeeks();
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releaseTurn();
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resumeTimes.clear();
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state.feedActiveIndex = -1;
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state.feedActiveVideoId = null;
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@@ -1800,6 +1934,7 @@ App.feed = App.feed || {};
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container.classList.add('open');
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container.setAttribute('aria-hidden', 'false');
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lastShape = viewportShape();
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document.body.classList.add('feed-mode-open');
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document.body.style.overflow = 'hidden';
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@@ -1810,7 +1945,7 @@ App.feed = App.feed || {};
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// the visual viewport moves on its own as the browser's chrome
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// slides away, so both open the realign window too -- the watcher
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// below waits for the height to stop moving either way.
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window.addEventListener('orientationchange', onResize);
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window.addEventListener('orientationchange', onOrientation);
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if (window.visualViewport) {
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window.visualViewport.addEventListener('resize', onResize);
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}
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