Turn the phone in one step, not through every shape
A turn is not one shape change: the viewport passes through every shape between the one it left and the one it lands in, and each of them re-letterboxes the picture somewhere else. Painted, that run of hard jumps is the stutter. So for the length of a turn the slides are held at the size they already had, and the moment the viewport stops moving they take the size it ended at -- measured, not guessed. The picture moves exactly once, straight into the position and size it then keeps. The device's own `orientationchange` starts the hold, which is the earliest anything can know a turn is coming and the one signal that separates it from a window being dragged wider; failing that, the viewport swapping its long side for its short one does. A viewport that only changes height is the browser's chrome sliding away, and is never held. Underneath: snapping is off while the slides are held, so the container cannot re-anchor on the old height at the same time; a scroll arriving during the window is put back in the event rather than a frame later, so the stale position is never painted; and the per-frame realign only writes what actually differs instead of costing a layout sixty times a second. Measured over a recorded turn: the picture moves 12 times -> 2, once per turn; the worst of those was a 660px jump between two intermediate shapes and is now the one step into the final size; the reel is never off its step (was 660px out); and the clip never pauses. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MPZFnNdHbPGDTqQUNiE4ZN
This commit is contained in:
@@ -2236,6 +2236,27 @@ body.feed-mode-open .mode-toggle-btn .icon-svg {
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height: 1px;
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}
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/* A turn goes through every shape between the one it left and the one it
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lands in, and each of those re-letterboxes the picture somewhere else --
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a run of jumps where there should be one. So for the length of the turn
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the slides are held at the size it is heading for (feed.js sets the two
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numbers): the picture moves once, straight into its final position and
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size, and stays there while the viewport catches up to it. */
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.feed-view.is-turning .feed-slide {
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width: var(--turn-w);
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height: var(--turn-h);
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}
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.feed-view.is-turning .feed-scroll {
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/* The pinned slides are a different shape from the viewport until the turn
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finishes, and none of that overflow is for scrolling through. Snapping
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is off with it: the container would otherwise be re-anchoring on the old
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height at the same time as the feed is pinning itself to the new one. */
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overflow: hidden;
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scroll-snap-type: none;
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scroll-behavior: auto;
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}
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/* Stands in for the slides above the rendered window so scroll position and
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snap points stay stable while slides are virtualized in and out. */
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.feed-top-spacer {
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@@ -60,6 +60,35 @@ App.feed = App.feed || {};
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let settleStableFrames = 0;
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let settleHeight = -1;
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let settleDone = null; // run once the window closes, if anything asked
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let lastMeasuredHeight = -1;
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// A turn is not just another resize. The viewport passes through every
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// shape between the one it left and the one it lands in, and each one
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// re-letterboxes the picture somewhere else: that run of hard jumps is
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// what reads as a stutter. So for the length of the turn the slides are
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// held at the size they already had, and the moment the viewport stops
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// moving they take the size it ended at -- measured, not guessed, so the
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// picture moves exactly once, straight into the place it then keeps.
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// Only a real turn gets that: the browser's own chrome sliding away moves
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// the viewport too, and holding for those would be worse than the jump it
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// saves.
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//
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// `orientationchange` fires before the new metrics are readable, which is
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// the earliest anything can know a turn is coming -- early enough to pin
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// before the first new shape is painted. It is also the one signal that
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// separates a turn from a window being dragged wider on a desktop.
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const TURN_SIGNAL_MS = 1200;
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// The hold comes off once the viewport has stopped moving -- sooner than
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// the realign window closes, which goes on holding the reel in place for
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// a while after that in case a last stale scroll arrives. Long enough
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// that a viewport animating round in steps is not mistaken for one that
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// has arrived, short enough not to be a wait.
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const TURN_HOLD_FRAMES = 6;
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let turnSignalAt = 0;
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let turnPin = null; // the shape the slides are held at, mid-turn
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let turnResolved = false;
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let settleFromShape = null; // the shape the viewport had before this turn
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let lastShape = null;
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// HUD auto-hide: the reels HUD fades out after this much inactivity and
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// reappears on any pointer movement / tap / scroll. Buttons keep their
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@@ -137,6 +166,10 @@ App.feed = App.feed || {};
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const getTopSpacer = () => inRoot('feed-top-spacer');
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const slideHeight = function() {
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// Mid-turn the slides are the size the turn is heading for, not the
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// size the viewport happens to be passing through, and every scroll
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// position in the feed is a multiple of a slide.
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if (turnPin) return turnPin.h;
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const scroller = getScroller();
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const view = feedDocument().defaultView || window;
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return (scroller && scroller.clientHeight) || view.innerHeight || 1;
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@@ -1281,6 +1314,14 @@ App.feed = App.feed || {};
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};
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const onScroll = function() {
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// A turn's re-anchor arrives as a scroll event carrying a position
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// measured against the height from before it. Putting it back here,
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// in the event, is what keeps that position from being painted --
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// waiting for the next frame means showing it first.
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if (suppressScroll) {
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realignToActive();
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return;
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}
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if (scrollRaf) return;
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scrollRaf = requestAnimationFrame(() => {
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scrollRaf = null;
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@@ -1301,6 +1342,48 @@ App.feed = App.feed || {};
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});
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};
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const viewportShape = function() {
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const scroller = getScroller();
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const view = feedDocument().defaultView || window;
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return {
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w: (scroller && scroller.clientWidth) || view.innerWidth || 1,
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h: (scroller && scroller.clientHeight) || view.innerHeight || 1
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};
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};
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// What a wrist did, as against what the browser's chrome did: the device
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// said so, or the viewport swapped its long side for its short one. A
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// viewport that only changes height -- chrome sliding away, a keyboard
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// coming up -- is not a turn and is not worth a fade.
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const isTurn = function(before, now) {
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if (Date.now() - turnSignalAt < TURN_SIGNAL_MS) return true;
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if (!before) return false;
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return (before.w > before.h) !== (now.w > now.h);
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};
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// Holds the slides at `shape` -- the size they have as the turn starts --
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// until the viewport has finished moving. Where a turn arrives in one
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// step, which is most of them, this lasts a few frames and changes
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// nothing anybody sees.
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const pinTurn = function(shape) {
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turnPin = { w: shape.w, h: shape.h };
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const root = getRoot();
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if (!root) return;
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root.style.setProperty('--turn-w', `${turnPin.w}px`);
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root.style.setProperty('--turn-h', `${turnPin.h}px`);
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root.classList.add('is-turning');
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};
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const releaseTurn = function() {
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if (!turnPin) return;
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turnPin = null;
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const root = getRoot();
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if (!root) return;
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root.classList.remove('is-turning');
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root.style.removeProperty('--turn-w');
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root.style.removeProperty('--turn-h');
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};
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// Re-anchors the scroll position on the currently active video after the
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// viewport changes. The active slide is resolved by id (not by a possibly
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// stale scroll position) so an orientation change always keeps the same
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@@ -1318,12 +1401,23 @@ App.feed = App.feed || {};
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state.feedActiveIndex = index;
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const h = slideHeight();
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const start = windowBounds(index).start;
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// Only write what actually differs. This runs on every frame of a
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// turn, and a spacer height or a scrollTop written back unchanged
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// still costs a layout and still sets the snap container off again --
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// the page fighting itself at the moment it is busiest.
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const spacer = getTopSpacer();
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if (spacer) spacer.style.height = `${start * h}px`;
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const spacerHeight = `${start * h}px`;
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if (spacer && spacer.style.height !== spacerHeight) spacer.style.height = spacerHeight;
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const scroller = getScroller();
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if (scroller) scroller.scrollTop = index * h;
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const top = index * h;
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if (scroller && Math.abs(scroller.scrollTop - top) > 0.5) scroller.scrollTop = top;
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const activeSlide = slidesByIndex.get(index);
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if (activeSlide) measureFeedTitle(activeSlide);
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// The title only needs re-measuring when the screen it has to fit in
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// changed size, not sixty times while it doesn't.
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if (activeSlide && h !== lastMeasuredHeight) {
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lastMeasuredHeight = h;
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measureFeedTitle(activeSlide);
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}
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};
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// Ends the realign window: one last realign, then real swipes count again.
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@@ -1336,8 +1430,10 @@ App.feed = App.feed || {};
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clearTimeout(resizeSettleTimer);
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resizeSettleTimer = null;
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}
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releaseTurn();
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realignToActive();
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suppressScroll = false;
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lastShape = viewportShape();
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const after = settleDone;
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settleDone = null;
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if (after) after();
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@@ -1351,12 +1447,27 @@ App.feed = App.feed || {};
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suppressScroll = false;
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return;
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}
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const height = slideHeight();
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if (height === settleHeight) settleStableFrames += 1;
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// The viewport's own height, not the pinned one: the pin is a fixed
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// number and would look settled from the first frame.
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const shape = viewportShape();
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if (shape.h === settleHeight) settleStableFrames += 1;
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else {
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settleHeight = height;
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settleHeight = shape.h;
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settleStableFrames = 0;
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}
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// A turn arrives in several steps, and the first of them can be small
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// enough to pass for the chrome sliding; it is the shape it ends up in
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// that says what it was.
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if (!turnPin && !turnResolved && isTurn(settleFromShape, shape)) {
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pinTurn(settleFromShape);
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}
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// The viewport has stopped moving, so what it is now is better than
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// what the pin guessed it would be. Letting go here, with the realign
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// below in the same frame, is the one step the picture takes.
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if (turnPin && settleStableFrames >= TURN_HOLD_FRAMES) {
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releaseTurn();
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turnResolved = true;
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}
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realignToActive();
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if (settleStableFrames < SETTLE_STABLE_FRAMES &&
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(Date.now() - settleStartedAt) < SETTLE_MAX_MS) {
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@@ -1368,14 +1479,36 @@ App.feed = App.feed || {};
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resizeSettleRaf = requestAnimationFrame(finishSettle);
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};
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// The device announcing the turn: dim first, measure after. Nothing about
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// the viewport has changed yet at this point, so the reel is already on
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// its way out when the first new shape lands.
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const onOrientation = function() {
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turnSignalAt = Date.now();
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turnResolved = false;
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if (state.feedOpen && state.feedActiveIndex >= 0 && !turnPin) {
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pinTurn(viewportShape());
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}
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onResize();
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};
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const onResize = function() {
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if (!state.feedOpen || state.feedActiveIndex < 0) return;
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// Suppress scroll handling while we realign so the container's re-snap
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// doesn't flip the active video, then re-enable it once layout settles.
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suppressScroll = true;
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// The shape to compare against is the one from before the turn
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// started, not the one from the previous step of it.
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if (!resizeSettleTimer) {
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settleFromShape = lastShape || viewportShape();
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turnResolved = false;
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}
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settleStartedAt = Date.now();
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settleStableFrames = 0;
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settleHeight = -1;
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lastMeasuredHeight = -1;
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if (!turnPin && !turnResolved && isTurn(settleFromShape, viewportShape())) {
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pinTurn(settleFromShape);
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}
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realignToActive();
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if (resizeSettleRaf) cancelAnimationFrame(resizeSettleRaf);
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resizeSettleRaf = requestAnimationFrame(settleStep);
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@@ -1765,6 +1898,7 @@ App.feed = App.feed || {};
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});
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slidesByIndex.clear();
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forgetPeeks();
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releaseTurn();
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resumeTimes.clear();
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state.feedActiveIndex = -1;
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state.feedActiveVideoId = null;
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@@ -1800,6 +1934,7 @@ App.feed = App.feed || {};
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container.classList.add('open');
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container.setAttribute('aria-hidden', 'false');
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lastShape = viewportShape();
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document.body.classList.add('feed-mode-open');
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document.body.style.overflow = 'hidden';
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@@ -1810,7 +1945,7 @@ App.feed = App.feed || {};
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// the visual viewport moves on its own as the browser's chrome
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// slides away, so both open the realign window too -- the watcher
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// below waits for the height to stop moving either way.
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window.addEventListener('orientationchange', onResize);
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window.addEventListener('orientationchange', onOrientation);
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if (window.visualViewport) {
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window.visualViewport.addEventListener('resize', onResize);
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}
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240
tests/smoke_rotate_smooth.py
Normal file
240
tests/smoke_rotate_smooth.py
Normal file
@@ -0,0 +1,240 @@
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#!/usr/bin/env python3
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"""Turning the phone moves the picture once, not a dozen times.
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Run against a locally running backend:
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backend/main.py &
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.venv/bin/python tests/smoke_rotate_smooth.py
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Its sibling smoke_rotate.py asks that a turn keep the same video. This one
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asks what the turn looks like while it happens.
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A turn is not one shape change: the viewport passes through every shape
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between the one it left and the one it lands in, and each one re-letterboxes
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the picture somewhere else. Painted, that run of jumps is the stutter. So the
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slides are held at the size the turn is heading for from its first frame: the
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picture steps straight into the position and size it will keep, and stays
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there -- no fade, no intermediate shapes, nothing dimmed.
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A viewport that only changes height is the browser's chrome sliding away, not
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a wrist, and must not be pinned: every scroll on a phone does that.
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"""
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import json
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import os
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import re
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import sys
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from playwright.sync_api import sync_playwright
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CLIP = os.path.join(os.path.dirname(__file__), "fixtures", "clip.mp4")
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BASE = "http://127.0.0.1:5000/"
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SERVER = "https://fixture.test"
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CHANNEL = "clips"
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PORTRAIT = {"width": 430, "height": 930}
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LANDSCAPE = {"width": 930, "height": 430}
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# The shapes a viewport goes through on its way round.
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TURN = [{"width": 560, "height": 800}, {"width": 700, "height": 660},
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{"width": 830, "height": 520}, LANDSCAPE]
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# The chrome sliding away: height only, and nothing announced it.
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CHROME = {"width": 430, "height": 830}
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STATUS = {"online": True, "channels": [{
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"id": CHANNEL, "name": "Fixture Clips",
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"description": "A channel that only exists for this test.", "options": []}]}
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SEED = """([server, channel]) => {
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localStorage.setItem('config', JSON.stringify({ servers: [{ [server]: {} }] }));
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localStorage.setItem('preferences', JSON.stringify({ [server]: { channelId: channel } }));
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localStorage.removeItem('session');
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}"""
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# Samples every frame: how much of the reel is on screen, what shape the
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# picture has, and whether it is still where it belongs.
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WATCH = """() => {
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window.__seen = [];
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window.__watch = true;
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const scroller = document.getElementById('feed-scroll');
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const tick = function() {
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const active = document.querySelector('.feed-slide.is-active');
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const video = active ? active.querySelector('.feed-video') : null;
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const box = video ? video.getBoundingClientRect() : null;
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window.__seen.push({
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opacity: Number(getComputedStyle(scroller).opacity),
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pinned: document.getElementById('feed-view').classList.contains('is-turning'),
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shape: box ? [Math.round(box.width), Math.round(box.height)] : null,
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top: active ? Math.round(active.getBoundingClientRect().top) : null,
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paused: video ? video.paused : null
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});
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if (window.__watch) requestAnimationFrame(tick);
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};
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requestAnimationFrame(tick);
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}"""
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STOP = "() => { window.__watch = false; return window.__seen; }"
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REST = """() => {
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const scroller = document.getElementById('feed-scroll');
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const style = getComputedStyle(scroller);
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return {
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opacity: Number(style.opacity),
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snap: style.scrollSnapType,
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overflow: style.overflowY,
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shape: (function() {
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const box = document.querySelector('.feed-slide.is-active .feed-video');
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const rect = box ? box.getBoundingClientRect() : null;
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return rect ? [Math.round(rect.width), Math.round(rect.height)] : null;
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})(),
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turning: document.getElementById('feed-view').classList.contains('is-turning'),
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videoId: App.state.feedActiveVideoId,
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index: App.state.feedActiveIndex,
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scrollTop: Math.round(scroller.scrollTop),
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expected: App.state.feedActiveIndex * scroller.clientHeight
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};
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}"""
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GO = """(step) => {
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const scroller = document.getElementById('feed-scroll');
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scroller.scrollTop = step * scroller.clientHeight;
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}"""
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# The container's own re-anchor, on a position measured against the height
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# from before the turn, arriving while the new one is already in place.
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STALE = """(oldHeight) => {
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const scroller = document.getElementById('feed-scroll');
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scroller.scrollTop = App.state.feedActiveIndex * oldHeight;
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}"""
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class Checks:
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def __init__(self):
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self.failed = 0
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def ok(self, label, condition, detail=""):
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mark = "PASS" if condition else "FAIL"
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if not condition:
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self.failed += 1
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print(f" [{mark}] {label}" + (f" -- {detail}" if detail and not condition else ""))
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def items():
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return [{"id": f"vid-{i}", "title": f"clip {i}",
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"url": f"https://fixture.test/v{i}.mp4", "thumb": "", "channel": CHANNEL,
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"duration": 30, "isLive": False, "tags": []} for i in range(36)]
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def shape_changes(seen):
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"""The frames where the picture changed shape, with how lit they were."""
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out = []
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for a, b in zip(seen, seen[1:]):
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if a["shape"] and b["shape"] and a["shape"] != b["shape"]:
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out.append({"from": a["shape"], "to": b["shape"], "opacity": b["opacity"]})
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return out
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def do_turn(page, sizes, old_height, announced=True):
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page.evaluate(WATCH)
|
||||
page.wait_for_timeout(120)
|
||||
if announced:
|
||||
page.evaluate("() => window.dispatchEvent(new Event('orientationchange'))")
|
||||
for i, size in enumerate(sizes):
|
||||
page.set_viewport_size(size)
|
||||
if i == 1:
|
||||
page.evaluate(STALE, old_height)
|
||||
page.wait_for_timeout(70)
|
||||
page.wait_for_timeout(1400)
|
||||
return page.evaluate(STOP)
|
||||
|
||||
|
||||
def main():
|
||||
c = Checks()
|
||||
|
||||
with sync_playwright() as p:
|
||||
browser = p.chromium.launch(args=[
|
||||
"--no-sandbox", "--disable-dev-shm-usage", "--disable-gpu",
|
||||
"--autoplay-policy=no-user-gesture-required",
|
||||
"--renderer-process-limit=1", "--js-flags=--max-old-space-size=512",
|
||||
])
|
||||
page = browser.new_page(viewport=PORTRAIT)
|
||||
crashes = []
|
||||
page.on("pageerror", lambda e: crashes.append(str(e)))
|
||||
|
||||
page.route("**/api/status", lambda route: route.fulfill(
|
||||
status=200, content_type="application/json", body=json.dumps(STATUS)))
|
||||
page.route("**/api/videos", lambda route: route.fulfill(
|
||||
status=200, content_type="application/json",
|
||||
body=json.dumps({"items": items(), "pageInfo": {"hasNextPage": False}})))
|
||||
page.route(re.compile(r"\.mp4"), lambda route: route.fulfill(
|
||||
status=200, content_type="video/mp4", body=open(CLIP, "rb").read()))
|
||||
|
||||
page.goto(BASE, wait_until="domcontentloaded")
|
||||
page.evaluate(SEED, [SERVER, CHANNEL])
|
||||
page.goto(BASE, wait_until="load")
|
||||
page.wait_for_selector(".video-card", timeout=30000)
|
||||
page.wait_for_timeout(500)
|
||||
page.evaluate("() => App.feed.open()")
|
||||
page.wait_for_selector(".feed-slide", timeout=20000)
|
||||
page.wait_for_timeout(800)
|
||||
for step in (1, 2, 3):
|
||||
page.evaluate(GO, step)
|
||||
page.wait_for_timeout(250)
|
||||
page.wait_for_timeout(800)
|
||||
before = page.evaluate(REST)
|
||||
|
||||
print("\nturning it sideways, one shape at a time")
|
||||
seen = do_turn(page, TURN, PORTRAIT["height"])
|
||||
changes = shape_changes(seen)
|
||||
rest = page.evaluate(REST)
|
||||
c.ok("the picture moved once, not through every shape on the way",
|
||||
len(changes) == 1, str(changes))
|
||||
c.ok("and the one step it took was straight into the size it keeps",
|
||||
bool(changes) and changes[0]["to"] == rest["shape"],
|
||||
f"{changes} -> {rest['shape']}")
|
||||
c.ok("nothing was dimmed to cover it",
|
||||
all(s["opacity"] == 1 for s in seen),
|
||||
str(min(s["opacity"] for s in seen)))
|
||||
c.ok("the reel stayed pinned to its step the whole way",
|
||||
all(s["top"] in (None, 0) for s in seen),
|
||||
str(sorted({s["top"] for s in seen})))
|
||||
c.ok("the slides were held only for the turn, not after it",
|
||||
0 < len([s for s in seen if s["pinned"]]) < len(seen) * 0.75,
|
||||
f"{len([s for s in seen if s['pinned']])} of {len(seen)} frames")
|
||||
c.ok("the clip never paused for it",
|
||||
not any(s["paused"] for s in seen), "")
|
||||
|
||||
c.ok("and the feed is no longer marked as turning", not rest["turning"], str(rest))
|
||||
c.ok("snapping is back on", "y" in rest["snap"], str(rest["snap"]))
|
||||
c.ok("and so is scrolling", rest["overflow"] == "scroll", str(rest["overflow"]))
|
||||
c.ok("on the same video it was on",
|
||||
rest["videoId"] == before["videoId"],
|
||||
f"{before['videoId']} -> {rest['videoId']}")
|
||||
c.ok("sitting on its snap point",
|
||||
abs(rest["scrollTop"] - rest["expected"]) <= 1, str(rest))
|
||||
|
||||
print("\nand back upright")
|
||||
seen = do_turn(page, list(reversed(TURN[:-1])) + [PORTRAIT], LANDSCAPE["height"])
|
||||
changes = shape_changes(seen)
|
||||
back = page.evaluate(REST)
|
||||
c.ok("one step on the way back too", len(changes) == 1, str(changes))
|
||||
c.ok("into the size it keeps",
|
||||
bool(changes) and changes[0]["to"] == back["shape"],
|
||||
f"{changes} -> {back['shape']}")
|
||||
c.ok("still the same video", back["videoId"] == before["videoId"], str(back))
|
||||
|
||||
print("\nthe browser's chrome sliding away is not a turn")
|
||||
seen = do_turn(page, [CHROME], PORTRAIT["height"], announced=False)
|
||||
c.ok("the slides were never pinned for it",
|
||||
not any(s["pinned"] for s in seen), "")
|
||||
page.set_viewport_size(PORTRAIT)
|
||||
page.wait_for_timeout(1200)
|
||||
chrome = page.evaluate(REST)
|
||||
c.ok("and it is still on the same video",
|
||||
chrome["videoId"] == before["videoId"], str(chrome))
|
||||
|
||||
c.ok("nothing threw along the way", not crashes, str(crashes[:2]))
|
||||
browser.close()
|
||||
|
||||
print(f"\n{'OK' if not c.failed else 'FAILED'}: {c.failed} check(s) failed")
|
||||
return 1 if c.failed else 0
|
||||
|
||||
|
||||
sys.exit(main())
|
||||
Reference in New Issue
Block a user