A video picture-in-picture window renders one <video>'s frames and nothing
else, which is why moving through the reel from it had to be smuggled in
through media keys. Document picture-in-picture opens a real document
instead, so the feed is moved into it: #feed-view and its whole subtree are
appended to the new window's body. Nothing is copied and no <video> is
re-created, so playback continues across the move and the scroll-snap list,
the panes, the split tree and every control keep working -- they are the same
elements, in another window. Scrolling the window scrolls the reel, because
it is the reel.
The lookups in feed.js now go through the cached #feed-view root rather than
document.getElementById, since after the move the feed is no longer in this
document, and the HUD-idle class rides on that root so it travels with it.
The page underneath drops back to the grid while the feed is out, and gets it
back when the window closes.
The video window stays as the fallback: it is Chrome-only, needs a user
gesture, and a hidden tab has none -- so auto-PiP on tab switch is still the
old path. It is suppressed while a document window is open, or the browser
would tear the video out of it on the next switch.
Also fixes the picture-in-picture button, which referenced an undefined
`pane` in bindSharedControls (the parameter was named `slide`) and threw into
a swallowed promise rejection on every click.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
A panel can be split to the right or below, and the panel that appears can
be split again, so any arrangement is reachable. The layout is a binary
tree and the leaves, read in order, are the panels of a step.
Scrolling drives all of them: with N panels a step covers N videos and one
swipe advances the whole set. That runs through every index in the feed --
opening on a video, realigning after a rotation, the prefetch buffer, the
render window -- all of which now convert between a video and the step
that holds it.
Each panel has its own sound, so two can play at once if that is what you
want. A new panel inherits the feed-wide setting rather than starting
muted, so a step built later doesn't disagree with what is already on
screen, and the feed-wide button reads as muted only while every panel is.
Two things fall out of panels that are worth knowing. The render window
narrows as panels are added -- five steps ahead of a four-panel split
would be twenty live <video> elements -- so splitting does not multiply
decoding. And splitting rebuilds around the video you are on rather than
keeping it in the panel you split from: steps are aligned to the panel
count, so it stays on screen but not necessarily first.
The per-video helpers were already written against an element holding one
video's controls, so they took a panel unchanged; a slide became the
container that fans out over them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
DOM work cannot leave the main thread -- a worker has no document, and
nodes are not transferable -- so a card can never be compiled elsewhere.
It can be compiled *earlier*. The page already prefetches the next page's
JSON and warms its thumbnails; this does the same for the cards those
items will need, building and binding them while the browser is idle and
handing them over ready when the reader arrives.
Alongside that, three things that keep a frame from being held too long,
which is what smoothness actually reduces to when the work has nowhere
else to go:
Mounting and filling are drained against a 4ms budget rather than all at
once. Filling in one pass was a regression I introduced with the fling
deferral: it moved the stall from during the fling to the end of it.
A frame's mounts go into a DocumentFragment and enter the document in one
insertion, with filling afterwards so nothing reads layout mid-insert.
The pool is topped up with card shells during idle, so a mount during a
scroll is a rebind and not a construction: cards built mid-scroll fell
from 24 to 5 across profiling runs.
Also reverted, with its numbers kept in a comment: narrowing the overscan
during a fling. It reads like an obvious saving and measures as the
opposite -- a tight window makes cards leave and re-enter it, and mount
churn went from 88 to 155 with blocked time from 3.6s to 4.3s.
What this does not do is reduce total blocked time. Roughly three
quarters of it is browser style, layout, paint and decode for each card
shown, which no amount of scheduling removes. The deep stalls get
shorter; the thread stays busy.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
Scrolling the grid did nothing but destroy cards and build near-identical
ones back: a template string parsed as innerHTML, ten querySelectors, and
a listener per interactive element, every time a card entered the window.
The virtualizer now keeps a pool and rebinds a card it already has --
18us against 136us to build one, and 74-83% of mounts are served from it.
Two things had to change first. Nothing on a card may close over the
video it is showing, because the card outlives the video, so every
interaction moved to one delegated listener per event type on the grid.
And every card now has the same shape whatever it shows: the optional
parts are always present and hidden when unused, so any pooled card fits
any video. That needed a global [hidden] rule, since .live-badge and
.video-tags carry their own display.
The rest is the release path, which is where this design lives or dies.
A thumbnail carries a generation, so a race or a proxy fallback settling
after the card moved on cannot paint over the video now showing. The
player stamps the card it was opened from, so a recycled element stops
answering for it. The reveal handler, the entrance-animation listener and
the hover preview are all taken back off. Anything missed here surfaces
as one video's title, thumbnail or heart on another video's card, which
is what the smoke suite scrolls back and forth to catch.
Two incidental fixes found while measuring: bindCard no longer writes a
data-tag per tag button (dataset is a proxy, and that alone cost more
than the rest of a rebind put together -- the handler reads the label off
the button), and favorites.has no longer parses a URL for every card that
isn't a favorite by key.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
Favorites now carry `favoriteDate`. Ones saved before this had no way of
knowing when they were saved, so they are all stamped with the moment the
client first reads them -- they sort together as one batch, at the point
favorites learned to keep dates. An import brings the date the other client
recorded instead, so a restored library keeps its history.
The bar used to build a card per favorite, which an import of several
hundred made an expensive way to open the app. It now renders a screenful
and appends more as the strip is scrolled.
"Browse all" turns the whole grid into favorites: the same cards, the same
virtualized masonry, the same infinite scroll and reels mode as a channel
listing -- App.videos.loadVideos simply pages out of localStorage instead of
the server while that view is open. Sort applies to the bar and the grid
together: recently added (default), oldest, title, longest, shortest, and a
shuffle for rediscovering a long list.
Tests (scratchpad): dates backfilled onto undated favorites, the bar paging
as it scrolls rather than building every card, the grid paging to the full
list with zero server calls, each sort order reordering it, and the way back
to the channel listing. Also measured: 515 imported favorites load with the
page responsive and 24 bar cards built.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
Settings gains a file picker that reads an exported Hot Tub database and
merges its favorites into this client's. The file never leaves the device:
sqlite.js is a small read-only reader -- header, schema, table b-trees,
record decoding, and the overflow pages that real rows here spill onto --
which is all it takes to walk one table, and avoids putting a wasm SQLite
behind a CDN fetch.
The two sides don't agree on what identifies a video. The app keys one by a
hash it computes locally (a 64-hex string); the server, and so this client,
keys it as something like "reddit-1rdudss". So the merge matches on
normalized URL: entries already saved here are left exactly as they are,
keeping the server id that makes a listing card's heart light up, and only
genuinely new videos are appended.
That means an imported favorite has no server id, so hearts now also match
by URL (`data-fav-url` on the card, feed slide and favorites bar). Without
it an imported favorite would look unsaved on its own card, and clicking
the heart would file a second copy of the same video.
Only the columns a favorite needs are read. `allFormats` is deliberately
left behind: it holds resolved, signed URLs, which is exactly what
favorites must not store (they expire -- see App.favorites.normalize).
Tests (scratchpad): the reader checked against Python's sqlite3 on a real
12MB backup -- table list, every table's row count, all 515 favorites with
their fields and order, and the 25 longest records byte-for-byte, which is
where a wrong overflow split shows up; and the Settings control driven
end-to-end, covering the merge, an existing favorite keeping its id, a
re-import adding nothing, and a listing card recognising an imported
favorite and unfavoriting it cleanly.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
The quality menu now marks the format that is actually on screen when it
opens, read live from the player rather than recorded at bind time, so the
tick follows an automatic pick or a fallback after a failed candidate, not
only a manual choice.
Labels drop the container (mp4 told the viewer nothing about a quality
choice) and gain the extractor's format_note when it says something the
quality doesn't already.
The menu sits outside .cp-hud so it can escape the bar's overflow, which
means the idle fade never reached it -- the player and the reels feed now
close it along with the rest of the HUD. Opening it restarts the idle
countdown (the feed's window is only a second), and on desktop a mouse
resting on the open menu holds the HUD up, same as the bars.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
iOS zooms the whole page when you focus a control whose text is under
16px -- and it ignores user-scalable=no, so the font size is the only
lever that actually stops it. The search field (and the settings inputs
and selects) were 14px. They now render at 16px on touch devices only;
the coarse-pointer padding already in that block keeps them the same
physical size, and mouse users keep the 14px look.
body also gets touch-action: manipulation, which drops double-tap-to-zoom
-- the app handles its own taps, and the player/feed set touch-action:
none for their gestures regardless -- plus text-size-adjust: 100% so
Safari stops inflating text on its own after a rotation. Deliberate
pinch-zoom still works; taking that away would hurt anyone who needs it.
Checked in headless Chrome with touch emulation: every input, textarea
and select reports >=16px on a phone, desktop still reports 14px, body
touch-action is manipulation, and the player keeps touch-action: none.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
Single fullscreen player state everywhere (desktop/Android/iOS/feed) instead
of the old modal-vs-native-fullscreen split, with custom controls: draggable
timeline with buffered range, dynamically-escalating skip buttons (double-tap
zones too), per-video format switching, favorites, PiP with auto-PiP on
backgrounding, volume swipe, TikTok-style HUD auto-hide, and swipe-down/
back-button/close-button dismissal. Reels feed reuses the same skip/format/
PiP logic via the new customPlayer.js shared module.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Move the duration (bottom-right) and uploader (bottom-left) onto the
thumbnail as dark-transparent pills instead of text rows below it, for
both .video-card and .favorite-card. Wrap the thumbnail in .video-thumb
to anchor the overlays; uploader stays clickable and truncates with
ellipsis. Favorite cards now show duration too (was stored, never shown).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Layered progressive polish on the warm classic + brass theme:
- Card entrance animation on first mount (virtualizer-aware)
- Cursor-tracking brass spotlight border on cards
- Thumbnail skeleton shimmer until the poster paints
- Hover video preview after a short dwell (only when formats resolved)
- View Transition + blurred-poster ambient backdrop on player open
- Favorite heart pop + expanding ring on add
- ⌘K command palette (search, theme, density, reels, source/channel)
- Scroll-progress bar + back-to-top FAB
- Grid density toggle (comfortable/compact)
- Reels HUD: serif title, brass scrubber, muted-state pulse
All new motion respects prefers-reduced-motion; no JS/HTML structure
changes to the core grid/feed. New glue lives in frontend/js/enhance.js.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>