A turn is not one shape change: the viewport passes through every shape
between the one it left and the one it lands in, and each of them
re-letterboxes the picture somewhere else. Painted, that run of hard jumps
is the stutter.
So for the length of a turn the slides are held at the size they already
had, and the moment the viewport stops moving they take the size it ended
at -- measured, not guessed. The picture moves exactly once, straight into
the position and size it then keeps. The device's own `orientationchange`
starts the hold, which is the earliest anything can know a turn is coming
and the one signal that separates it from a window being dragged wider;
failing that, the viewport swapping its long side for its short one does. A
viewport that only changes height is the browser's chrome sliding away, and
is never held.
Underneath: snapping is off while the slides are held, so the container
cannot re-anchor on the old height at the same time; a scroll arriving
during the window is put back in the event rather than a frame later, so
the stale position is never painted; and the per-frame realign only writes
what actually differs instead of costing a layout sixty times a second.
Measured over a recorded turn: the picture moves 12 times -> 2, once per
turn; the worst of those was a 660px jump between two intermediate shapes
and is now the one step into the final size; the reel is never off its step
(was 660px out); and the clip never pauses.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPZFnNdHbPGDTqQUNiE4ZN
Rotating mid-reel jumped the reel forward a few videos. Two reasons, both
about the same arithmetic: every scroll position in the feed is index *
scroller.clientHeight, with a spacer standing in for the slides above.
A slide was 100dvh, which is not the scroller's height on a phone whose
chrome comes and goes, so that mapping addressed the wrong slide by a
growing margin; it is now the scroller's own height, which it cannot
disagree with.
And the realign window lasted two frames. A rotation is many frames and
several resizes, with the container's re-anchor on pre-rotation pixels
landing in the middle of them -- so the window now stays open until the
slide height has held still for a stretch of frames (with a clock to close
it in a tab that isn't drawing), and orientationchange and the visual
viewport open it too. Moving the feed into a picture-in-picture window
settles the same way.
tests/smoke_rotate.py replays a rotation as the browser delivers it, on a
fixture reel so nothing waits on a real source; against the old code the
reel goes from step 7 to step 12.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPZFnNdHbPGDTqQUNiE4ZN
A search here is more than the words in the box: it is the source, the
channel, every filter that channel offers, and the query together. The
bookmark in the search bar keeps all of it, the one in the header opens
the list, and tapping a row puts the whole thing back.
Each saved search remembers the ids of the newest videos it showed the
last time it was opened. Once a day -- at startup, when the tab is looked
at again, and on a slow heartbeat for tabs left open -- the client asks
each one's first page again and counts how many of those videos it has
never shown. That count is the badge, on the row and summed in the
header, and it stops at 9+. Opening a saved search is viewing it, so the
count goes out and the mark moves to what is on screen now.
Nothing new leaves the device: the check is the same listing request the
grid would have made, and everything else is localStorage.
Also: handleSearch's "put this in the box without searching for it" half
is now App.videos.setSearchBox, which is what applying a saved search
needs.
tests/smoke_saved_searches.py covers it end to end against a fixture
listing whose ids the test shifts to mean "new uploads": 46 checks.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPZFnNdHbPGDTqQUNiE4ZN
Searches are kept in local storage and the five that best fit what is in
the box are offered under it: the ones it starts, then the ones it starts
a word of, then the ones it appears in anywhere, most recently searched
first. Walk them with the arrows, take one with enter or a tap, dismiss
with escape. The part that matched is picked out, and rows are built from
text nodes -- these strings are the reader's own and they are going back
on screen.
The box searches as you type, so there is no submit to record and storing
every pause would fill the list with the way to a query rather than the
query: a new entry swallows the ones it grew out of ("hot", "hote",
"hotel" leaves "hotel"), and going back to something shorter adds
nothing. Enter records straight away, since that is a reader saying they
meant it.
That turned up a bug the suggestions would have run into constantly: a
search started while the box's own last search was still out was dropped
-- loadVideos saw a load running and returned -- leaving the grid on the
previous query. Changing the result set now stops the load that is
running before starting the next one.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPZFnNdHbPGDTqQUNiE4ZN
Losing focus -- another tab, another window, another app -- now puts the
whole page behind a blur, so an app switcher's snapshot or a glance over
the shoulder gives nothing away. It comes back on focus, on the tab
becoming visible again, and on the first touch or key, which lands on the
veil rather than on a page nobody could see.
Painted as a backdrop filter on a fixed overlay above everything the app
can show: a filter on the page itself would make every fixed element
position against the wrong box.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPZFnNdHbPGDTqQUNiE4ZN
Opening a video put an empty black player up at once and spun at the
viewer until the first frame arrived -- which, between resolving the
formats and the first bytes of a stream, is routinely a couple of seconds
of nothing to look at.
The session now starts off-screen: everything is built and loading, but the
card that was clicked keeps its own spinner, the page stays where it was,
and the player appears when the video has something to show. Failures
reveal it too, since the error and its retry live inside the player, and so
does a five-second timeout -- a stream that is merely slow is better
watched from inside a player that can be closed than from a card that looks
stuck.
The video is muted while it loads out of sight and restored on the way in,
because nothing should be heard from a player that isn't there. It is
hidden with opacity rather than display:none: iOS won't load a display:none
video, and the HUD's children opt back into pointer events, so they are
told not to as well -- an invisible close button must not eat a card's
click.
isActive() replaces the checks that asked "is the player open?" and meant
"is there a session": a pending one owns the same history entry, the same
card spinner and the same requests, so Escape cancels it, the back gesture
cancels it, another video takes over from it, and an update can't reload
the page out from under it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPZFnNdHbPGDTqQUNiE4ZN
The panel is where you go to see exactly what the server said about a
video, and every time that is worth reporting somewhere it has to be
retyped from the screen. Copy JSON hands over the object instead: the
listing item, plus the extractor's payload once that has resolved.
What it copies is built where the rows are built, so the button and the
panel can't disagree about what "this video" means -- and it is the values
rather than the rendering, so a duration of 0 stays 0 instead of becoming
the panel's dash.
navigator.clipboard needs a secure context, which the app has on https and
does not on a plain-http LAN address, so the old execCommand path sits
behind it.
The test drives the real clipboard rather than the function, and the
awkward parts of a real item -- nested http_headers, a tag array, a zero,
an empty string -- are in the fixture for that reason. It and two others
also pick up smoke_grid's lean Chromium flags, without which they get
themselves killed when run alongside everything else.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPZFnNdHbPGDTqQUNiE4ZN
A <select> of ninety channels tells the reader almost nothing: a wall of
bare names, nothing to say which site a name belongs to or what it
carries, and no way to look for one. The server has been sending far more
than the name all along -- a favicon, a description, tags, its own
groupings, and whether a channel still says "work in progress" -- so the
picker shows that.
It opens as a dialog in the site's own style: a search field, then the
server's groups as sections, each led by an "All <group>" row that browses
the whole group. Search matches the name, the id, the description, the
tags and the group, so "jav" finds Tokyo Motion (whose name never says it)
and "leaks" finds the OnlyFans mirrors. Arrows and Enter walk the list,
Escape closes it, and opening it with nothing typed scrolls to the channel
already being read. On a phone it fills the screen and leaves the field
unfocused -- the keyboard would cover the thing being chosen from.
Favicons load through attachThumbnail, so they get the same route race,
proxy fallback and retries as every other remote picture, with the
channel's initial behind them for the ones that never arrive.
The <select> was also where the command palette read its channel actions,
so the list lives in App.ui.channels now and the palette asks for it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
A video picture-in-picture window renders one <video>'s frames and nothing
else, which is why moving through the reel from it had to be smuggled in
through media keys. Document picture-in-picture opens a real document
instead, so the feed is moved into it: #feed-view and its whole subtree are
appended to the new window's body. Nothing is copied and no <video> is
re-created, so playback continues across the move and the scroll-snap list,
the panes, the split tree and every control keep working -- they are the same
elements, in another window. Scrolling the window scrolls the reel, because
it is the reel.
The lookups in feed.js now go through the cached #feed-view root rather than
document.getElementById, since after the move the feed is no longer in this
document, and the HUD-idle class rides on that root so it travels with it.
The page underneath drops back to the grid while the feed is out, and gets it
back when the window closes.
The video window stays as the fallback: it is Chrome-only, needs a user
gesture, and a hidden tab has none -- so auto-PiP on tab switch is still the
old path. It is suppressed while a document window is open, or the browser
would tear the video out of it on the next switch.
Also fixes the picture-in-picture button, which referenced an undefined
`pane` in bindSharedControls (the parameter was named `slide`) and threw into
a swallowed promise rejection on every click.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
A panel can be split to the right or below, and the panel that appears can
be split again, so any arrangement is reachable. The layout is a binary
tree and the leaves, read in order, are the panels of a step.
Scrolling drives all of them: with N panels a step covers N videos and one
swipe advances the whole set. That runs through every index in the feed --
opening on a video, realigning after a rotation, the prefetch buffer, the
render window -- all of which now convert between a video and the step
that holds it.
Each panel has its own sound, so two can play at once if that is what you
want. A new panel inherits the feed-wide setting rather than starting
muted, so a step built later doesn't disagree with what is already on
screen, and the feed-wide button reads as muted only while every panel is.
Two things fall out of panels that are worth knowing. The render window
narrows as panels are added -- five steps ahead of a four-panel split
would be twenty live <video> elements -- so splitting does not multiply
decoding. And splitting rebuilds around the video you are on rather than
keeping it in the panel you split from: steps are aligned to the panel
count, so it stays on screen but not necessarily first.
The per-video helpers were already written against an element holding one
video's controls, so they took a panel unchanged; a slide became the
container that fans out over them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
DOM work cannot leave the main thread -- a worker has no document, and
nodes are not transferable -- so a card can never be compiled elsewhere.
It can be compiled *earlier*. The page already prefetches the next page's
JSON and warms its thumbnails; this does the same for the cards those
items will need, building and binding them while the browser is idle and
handing them over ready when the reader arrives.
Alongside that, three things that keep a frame from being held too long,
which is what smoothness actually reduces to when the work has nowhere
else to go:
Mounting and filling are drained against a 4ms budget rather than all at
once. Filling in one pass was a regression I introduced with the fling
deferral: it moved the stall from during the fling to the end of it.
A frame's mounts go into a DocumentFragment and enter the document in one
insertion, with filling afterwards so nothing reads layout mid-insert.
The pool is topped up with card shells during idle, so a mount during a
scroll is a rebind and not a construction: cards built mid-scroll fell
from 24 to 5 across profiling runs.
Also reverted, with its numbers kept in a comment: narrowing the overscan
during a fling. It reads like an obvious saving and measures as the
opposite -- a tight window makes cards leave and re-enter it, and mount
churn went from 88 to 155 with blocked time from 3.6s to 4.3s.
What this does not do is reduce total blocked time. Roughly three
quarters of it is browser style, layout, paint and decode for each card
shown, which no amount of scheduling removes. The deep stalls get
shorter; the thread stays busy.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
Scrolling the grid did nothing but destroy cards and build near-identical
ones back: a template string parsed as innerHTML, ten querySelectors, and
a listener per interactive element, every time a card entered the window.
The virtualizer now keeps a pool and rebinds a card it already has --
18us against 136us to build one, and 74-83% of mounts are served from it.
Two things had to change first. Nothing on a card may close over the
video it is showing, because the card outlives the video, so every
interaction moved to one delegated listener per event type on the grid.
And every card now has the same shape whatever it shows: the optional
parts are always present and hidden when unused, so any pooled card fits
any video. That needed a global [hidden] rule, since .live-badge and
.video-tags carry their own display.
The rest is the release path, which is where this design lives or dies.
A thumbnail carries a generation, so a race or a proxy fallback settling
after the card moved on cannot paint over the video now showing. The
player stamps the card it was opened from, so a recycled element stops
answering for it. The reveal handler, the entrance-animation listener and
the hover preview are all taken back off. Anything missed here surfaces
as one video's title, thumbnail or heart on another video's card, which
is what the smoke suite scrolls back and forth to catch.
Two incidental fixes found while measuring: bindCard no longer writes a
data-tag per tag button (dataset is a proxy, and that alone cost more
than the rest of a rebind put together -- the handler reads the label off
the button), and favorites.has no longer parses a URL for every card that
isn't a favorite by key.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
Favorites now carry `favoriteDate`. Ones saved before this had no way of
knowing when they were saved, so they are all stamped with the moment the
client first reads them -- they sort together as one batch, at the point
favorites learned to keep dates. An import brings the date the other client
recorded instead, so a restored library keeps its history.
The bar used to build a card per favorite, which an import of several
hundred made an expensive way to open the app. It now renders a screenful
and appends more as the strip is scrolled.
"Browse all" turns the whole grid into favorites: the same cards, the same
virtualized masonry, the same infinite scroll and reels mode as a channel
listing -- App.videos.loadVideos simply pages out of localStorage instead of
the server while that view is open. Sort applies to the bar and the grid
together: recently added (default), oldest, title, longest, shortest, and a
shuffle for rediscovering a long list.
Tests (scratchpad): dates backfilled onto undated favorites, the bar paging
as it scrolls rather than building every card, the grid paging to the full
list with zero server calls, each sort order reordering it, and the way back
to the channel listing. Also measured: 515 imported favorites load with the
page responsive and 24 bar cards built.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
Settings gains a file picker that reads an exported Hot Tub database and
merges its favorites into this client's. The file never leaves the device:
sqlite.js is a small read-only reader -- header, schema, table b-trees,
record decoding, and the overflow pages that real rows here spill onto --
which is all it takes to walk one table, and avoids putting a wasm SQLite
behind a CDN fetch.
The two sides don't agree on what identifies a video. The app keys one by a
hash it computes locally (a 64-hex string); the server, and so this client,
keys it as something like "reddit-1rdudss". So the merge matches on
normalized URL: entries already saved here are left exactly as they are,
keeping the server id that makes a listing card's heart light up, and only
genuinely new videos are appended.
That means an imported favorite has no server id, so hearts now also match
by URL (`data-fav-url` on the card, feed slide and favorites bar). Without
it an imported favorite would look unsaved on its own card, and clicking
the heart would file a second copy of the same video.
Only the columns a favorite needs are read. `allFormats` is deliberately
left behind: it holds resolved, signed URLs, which is exactly what
favorites must not store (they expire -- see App.favorites.normalize).
Tests (scratchpad): the reader checked against Python's sqlite3 on a real
12MB backup -- table list, every table's row count, all 515 favorites with
their fields and order, and the 25 longest records byte-for-byte, which is
where a wrong overflow split shows up; and the Settings control driven
end-to-end, covering the merge, an existing favorite keeping its id, a
re-import adding nothing, and a listing card recognising an imported
favorite and unfavoriting it cleanly.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
The quality menu now marks the format that is actually on screen when it
opens, read live from the player rather than recorded at bind time, so the
tick follows an automatic pick or a fallback after a failed candidate, not
only a manual choice.
Labels drop the container (mp4 told the viewer nothing about a quality
choice) and gain the extractor's format_note when it says something the
quality doesn't already.
The menu sits outside .cp-hud so it can escape the bar's overflow, which
means the idle fade never reached it -- the player and the reels feed now
close it along with the rest of the HUD. Opening it restarts the idle
countdown (the feed's window is only a second), and on desktop a mouse
resting on the open menu holds the HUD up, same as the bars.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
iOS zooms the whole page when you focus a control whose text is under
16px -- and it ignores user-scalable=no, so the font size is the only
lever that actually stops it. The search field (and the settings inputs
and selects) were 14px. They now render at 16px on touch devices only;
the coarse-pointer padding already in that block keeps them the same
physical size, and mouse users keep the 14px look.
body also gets touch-action: manipulation, which drops double-tap-to-zoom
-- the app handles its own taps, and the player/feed set touch-action:
none for their gestures regardless -- plus text-size-adjust: 100% so
Safari stops inflating text on its own after a rotation. Deliberate
pinch-zoom still works; taking that away would hurt anyone who needs it.
Checked in headless Chrome with touch emulation: every input, textarea
and select reports >=16px on a phone, desktop still reports 14px, body
touch-action is manipulation, and the player keeps touch-action: none.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
Single fullscreen player state everywhere (desktop/Android/iOS/feed) instead
of the old modal-vs-native-fullscreen split, with custom controls: draggable
timeline with buffered range, dynamically-escalating skip buttons (double-tap
zones too), per-video format switching, favorites, PiP with auto-PiP on
backgrounding, volume swipe, TikTok-style HUD auto-hide, and swipe-down/
back-button/close-button dismissal. Reels feed reuses the same skip/format/
PiP logic via the new customPlayer.js shared module.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Move the duration (bottom-right) and uploader (bottom-left) onto the
thumbnail as dark-transparent pills instead of text rows below it, for
both .video-card and .favorite-card. Wrap the thumbnail in .video-thumb
to anchor the overlays; uploader stays clickable and truncates with
ellipsis. Favorite cards now show duration too (was stored, never shown).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Layered progressive polish on the warm classic + brass theme:
- Card entrance animation on first mount (virtualizer-aware)
- Cursor-tracking brass spotlight border on cards
- Thumbnail skeleton shimmer until the poster paints
- Hover video preview after a short dwell (only when formats resolved)
- View Transition + blurred-poster ambient backdrop on player open
- Favorite heart pop + expanding ring on add
- ⌘K command palette (search, theme, density, reels, source/channel)
- Scroll-progress bar + back-to-top FAB
- Grid density toggle (comfortable/compact)
- Reels HUD: serif title, brass scrubber, muted-state pulse
All new motion respects prefers-reduced-motion; no JS/HTML structure
changes to the core grid/feed. New glue lives in frontend/js/enhance.js.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>