The quality menu now marks the format that is actually on screen when it
opens, read live from the player rather than recorded at bind time, so the
tick follows an automatic pick or a fallback after a failed candidate, not
only a manual choice.
Labels drop the container (mp4 told the viewer nothing about a quality
choice) and gain the extractor's format_note when it says something the
quality doesn't already.
The menu sits outside .cp-hud so it can escape the bar's overflow, which
means the idle fade never reached it -- the player and the reels feed now
close it along with the rest of the HUD. Opening it restarts the idle
countdown (the feed's window is only a second), and on desktop a mouse
resting on the open menu holds the HUD up, same as the bars.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
iOS zooms the whole page when you focus a control whose text is under
16px -- and it ignores user-scalable=no, so the font size is the only
lever that actually stops it. The search field (and the settings inputs
and selects) were 14px. They now render at 16px on touch devices only;
the coarse-pointer padding already in that block keeps them the same
physical size, and mouse users keep the 14px look.
body also gets touch-action: manipulation, which drops double-tap-to-zoom
-- the app handles its own taps, and the player/feed set touch-action:
none for their gestures regardless -- plus text-size-adjust: 100% so
Safari stops inflating text on its own after a rotation. Deliberate
pinch-zoom still works; taking that away would hurt anyone who needs it.
Checked in headless Chrome with touch emulation: every input, textarea
and select reports >=16px on a phone, desktop still reports 14px, body
touch-action is manipulation, and the player keeps touch-action: none.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
Single fullscreen player state everywhere (desktop/Android/iOS/feed) instead
of the old modal-vs-native-fullscreen split, with custom controls: draggable
timeline with buffered range, dynamically-escalating skip buttons (double-tap
zones too), per-video format switching, favorites, PiP with auto-PiP on
backgrounding, volume swipe, TikTok-style HUD auto-hide, and swipe-down/
back-button/close-button dismissal. Reels feed reuses the same skip/format/
PiP logic via the new customPlayer.js shared module.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Move the duration (bottom-right) and uploader (bottom-left) onto the
thumbnail as dark-transparent pills instead of text rows below it, for
both .video-card and .favorite-card. Wrap the thumbnail in .video-thumb
to anchor the overlays; uploader stays clickable and truncates with
ellipsis. Favorite cards now show duration too (was stored, never shown).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Layered progressive polish on the warm classic + brass theme:
- Card entrance animation on first mount (virtualizer-aware)
- Cursor-tracking brass spotlight border on cards
- Thumbnail skeleton shimmer until the poster paints
- Hover video preview after a short dwell (only when formats resolved)
- View Transition + blurred-poster ambient backdrop on player open
- Favorite heart pop + expanding ring on add
- ⌘K command palette (search, theme, density, reels, source/channel)
- Scroll-progress bar + back-to-top FAB
- Grid density toggle (comfortable/compact)
- Reels HUD: serif title, brass scrubber, muted-state pulse
All new motion respects prefers-reduced-motion; no JS/HTML structure
changes to the core grid/feed. New glue lives in frontend/js/enhance.js.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>