A search here is more than the words in the box: it is the source, the
channel, every filter that channel offers, and the query together. The
bookmark in the search bar keeps all of it, the one in the header opens
the list, and tapping a row puts the whole thing back.
Each saved search remembers the ids of the newest videos it showed the
last time it was opened. Once a day -- at startup, when the tab is looked
at again, and on a slow heartbeat for tabs left open -- the client asks
each one's first page again and counts how many of those videos it has
never shown. That count is the badge, on the row and summed in the
header, and it stops at 9+. Opening a saved search is viewing it, so the
count goes out and the mark moves to what is on screen now.
Nothing new leaves the device: the check is the same listing request the
grid would have made, and everything else is localStorage.
Also: handleSearch's "put this in the box without searching for it" half
is now App.videos.setSearchBox, which is what applying a saved search
needs.
tests/smoke_saved_searches.py covers it end to end against a fixture
listing whose ids the test shifts to mean "new uploads": 46 checks.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPZFnNdHbPGDTqQUNiE4ZN
Losing focus -- another tab, another window, another app -- now puts the
whole page behind a blur, so an app switcher's snapshot or a glance over
the shoulder gives nothing away. It comes back on focus, on the tab
becoming visible again, and on the first touch or key, which lands on the
veil rather than on a page nobody could see.
Painted as a backdrop filter on a fixed overlay above everything the app
can show: a filter on the page itself would make every fixed element
position against the wrong box.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MPZFnNdHbPGDTqQUNiE4ZN
A page used to be requested at the moment the reader hit the bottom, so
the cards that appeared were empty frames filling in as their thumbnails
arrived. Now the next page is fetched as soon as the current one renders
and its thumbnails are decoded off-screen (low priority, started on an
idle callback, so warming never competes with what's on screen), then
held until the second-to-last row comes into view -- at which point the
cards appear already finished, and the page after that starts loading.
The two loaders are split into fetch-a-batch and commit-a-batch so the
prefetcher and the on-demand path share them; a held batch is dropped
when the result set changes (search, channel, filters).
Three things this surfaced, all handled:
loadVideos awaited the in-flight prefetch before raising state.isLoading,
so every caller that arrived meanwhile sailed past the guard and started
a duplicate page load, each one re-filling the viewport and calling back
in. On a short desktop page that amplified until the tab stopped
responding. A guard now covers the whole call.
The reveal test can't be "the topmost visible card is in the last two
rows": a desktop viewport shows several rows at once, so the reader would
reach the end of the list without it ever passing. It's now "the
second-to-last row has come into view", measured against the layout.
The reels feed pulls pages through the same entry point, where the grid's
scroll position means nothing -- it (and the Load more button) now pass
force, which skips the hold.
Verified in headless Chrome: page 2 fetched and all 12 of its thumbnails
warmed while it was still hidden, grid still at 12 cards; revealed on the
second-to-last row (phone: viewport bottom 4337px vs row at 4335px;
desktop 4-col: 1704px vs 1687px) with its images already decoded; feed
paging, search reset, rotation, momentum and playback all still good.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
Layered progressive polish on the warm classic + brass theme:
- Card entrance animation on first mount (virtualizer-aware)
- Cursor-tracking brass spotlight border on cards
- Thumbnail skeleton shimmer until the poster paints
- Hover video preview after a short dwell (only when formats resolved)
- View Transition + blurred-poster ambient backdrop on player open
- Favorite heart pop + expanding ring on add
- ⌘K command palette (search, theme, density, reels, source/channel)
- Scroll-progress bar + back-to-top FAB
- Grid density toggle (comfortable/compact)
- Reels HUD: serif title, brass scrubber, muted-state pulse
All new motion respects prefers-reduced-motion; no JS/HTML structure
changes to the core grid/feed. New glue lives in frontend/js/enhance.js.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>