fixed bug

This commit is contained in:
Simon
2026-06-23 21:55:53 +00:00
parent 5aa95e90d4
commit 17f3161d55

View File

@@ -32,15 +32,14 @@ App.feed = App.feed || {};
let scrollBound = false;
let scrollRaf = null;
// The slide height under which the current scroll position / top-spacer were
// last laid out. On an orientation change the viewport (and therefore the
// slide height) changes, which makes the browser re-snap the scroll-snap
// container and fire scroll events with positions that no longer map to the
// active slide. We compare against this so onScroll can ignore those
// resize-induced scroll events and let onResize realign to the active video
// instead -- the active slide must never change just because the device was
// rotated. It's updated only when we (re)align the scroll position ourselves.
let lastSlideHeight = 0;
// While true, scroll events are ignored. A viewport change (e.g. an
// orientation switch) makes the scroll-snap container re-snap and fire
// scroll events with positions that no longer map to the active slide;
// onResize sets this for the brief realign window so those events don't
// flip the active video -- rotating the device must never change which
// slide is playing. Normal swipes (no resize in flight) are unaffected.
let suppressScroll = false;
let resizeSettleRaf = null;
// HUD auto-hide: the reels HUD fades out after this much inactivity and
// reappears on any pointer movement / tap / scroll. Buttons keep their
@@ -433,14 +432,10 @@ App.feed = App.feed || {};
scrollRaf = null;
const scroller = getScroller();
if (!scroller) return;
const h = slideHeight();
// A scroll that fires while the slide height differs from what the
// current layout was aligned to is a side effect of a viewport
// change (e.g. an orientation switch re-snapping the container), not
// a real user swipe. Ignore it and let onResize re-anchor to the
// active video, so rotating the device never jumps to another slide.
if (h !== lastSlideHeight) return;
const index = clampIndex(Math.round(scroller.scrollTop / h));
// Ignore scroll events fired by a resize/orientation re-snap; the
// active video is realigned by onResize instead (see suppressScroll).
if (suppressScroll) return;
const index = clampIndex(Math.round(scroller.scrollTop / slideHeight()));
if (index < 0) return;
if (index !== state.feedActiveIndex) {
setActive(index);
@@ -470,18 +465,27 @@ App.feed = App.feed || {};
if (spacer) spacer.style.height = `${start * h}px`;
const scroller = getScroller();
if (scroller) scroller.scrollTop = index * h;
lastSlideHeight = h;
const activeSlide = slidesByIndex.get(index);
if (activeSlide) measureFeedTitle(activeSlide);
};
const onResize = function() {
if (!state.feedOpen || state.feedActiveIndex < 0) return;
// Suppress scroll handling while we realign so the container's re-snap
// doesn't flip the active video, then re-enable it once layout settles.
suppressScroll = true;
realignToActive();
// Orientation changes can settle over more than one frame (the visual
// viewport and the scroll-snap re-anchor in stages); realign again once
// layout has settled so the active video stays put either way.
requestAnimationFrame(realignToActive);
// layout has settled, then stop suppressing real swipes.
if (resizeSettleRaf) cancelAnimationFrame(resizeSettleRaf);
resizeSettleRaf = requestAnimationFrame(() => {
realignToActive();
resizeSettleRaf = requestAnimationFrame(() => {
resizeSettleRaf = null;
suppressScroll = false;
});
});
};
App.feed.isOpen = function() {
@@ -505,7 +509,11 @@ App.feed = App.feed || {};
resumeTimes.clear();
state.feedActiveIndex = -1;
state.feedActiveVideoId = null;
lastSlideHeight = 0;
suppressScroll = false;
if (resizeSettleRaf) {
cancelAnimationFrame(resizeSettleRaf);
resizeSettleRaf = null;
}
const spacer = getTopSpacer();
if (spacer) spacer.style.height = '0px';
const scroller = getScroller();
@@ -551,8 +559,7 @@ App.feed = App.feed || {};
// Force a fresh activation even if the index happens to match.
state.feedActiveIndex = -1;
setActive(startIndex);
lastSlideHeight = slideHeight();
scroller.scrollTop = startIndex * lastSlideHeight;
scroller.scrollTop = startIndex * slideHeight();
App.feed.updateToggleButton();
App.feed.updateMuteButton();