The fullscreen player only revealed its HUD on a tap, a key press or a transport action, so on a PC the controls stayed hidden while the mouse moved over the video -- the reels feed already woke its own HUD on mousemove, so this was the odd one out. Any mouse movement over the player now wakes it, and it stays up while the pointer rests on the top or bottom bar rather than fading out from under the cursor. Touch and pen are excluded on purpose: taps already wake the HUD, and a finger dragging for volume or a dismiss swipe isn't someone looking for the controls. The listeners go on the bars rather than .cp-hud, which is pointer-events:none so it never eats gestures over the video. Verified with synthesized mouse input in headless Chrome: idle 3.2s -> hidden; move over the video -> shown; still 3.2s -> hidden again; onto the controls -> shown and still shown after 3.4s resting there; back over the video and still -> hidden. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QBDkEXP4htyXTCZUwMLphd
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41 KiB